Theophile Alsac    gameplay developer

Second-year student in Game Design & Programming at Isart Digital Paris, I am currently looking for an internship for the period from May to August. Contact Linkedin.

Game Week (4 days) | Burning Crown

Project carried out as part of my studies. The objective was to create a game based on the theme "Reverse Stereotype".

In this project, we were two GDP (development) students, four game art students, and one game designer. We all contributed to various aspects of the game. Personally, I worked on the audio, set up the player, and implemented the camera system. The biggest challenge was discovering Unreal Engine, as neither I nor the other developer on the project had used it before.