Theophile Alsac

gameplay developer

Specialized in Cybersecurity and Network

Currently looking for an internship for the period from February to April. Contact Linkedin. Linkedin

Escape The Bunker

Project completed as part of my studies. The objective was to apply the concepts learned in Unreal Engine before starting a larger-scale project with students from other specializations.

This project was developed individually using free assets. The guidelines required creating a stealth game where eliminating enemies was not mandatory. A unique feature was implemented: the player's stress level affects their movement and the sounds they produce, which can be detected by enemies.